

You can freely use these assets for personal and commercial use. Bub Family - Generic enemies with their own unique features!.Diver the Fish - A dull, swimming enemy.Chi Chi the Bird - Watch the skies for this feathered foe!.Gloppy Slime - An ambushing, floor enemy.Rolling Nero - You can't stop this rolling.Devo the Devil - A tiny, chubby devil that's up to no good.Bushly - Can utilize his camouflage power and turn into a bush! Amazing!.Princess Sera - Utilizing the power of water, this princess is ready for action!.Bumpy the Robot - A goofy, clumsy robot.Man - Your typical, bald, platforming hero. Includes 13 classic characters I've made when I first started pixelling around the early 2010s.Įach character includes their own set of animations, but there are some exceptions. Simply make a save file there and come back to it each time.The first asset pack I'm uploading to itch! Having all four routes available at the same time is helpful, as you can now easily access all of them without having to re-play the common route. This method gives every character three points, and causes all of their routes to become available in the ‘thinking’ scene. Choice 13: Listen to Mink (+1 for Mink).

Choice 12: Fight Koujaku’s enemies (+1 for Koujaku).Choice 9: Did you really hear me? (+1 for Clear).Choice 7: I have to bear with this (+1 for Mink).Choice 6: Call out to Koujaku (+1 for Koujaku).Choice 4: I hear someone on the roof (+1 for Clear).Choice 2: Why the umbrella? (+1 for Clear).There are likely multiple methods of doing this, but mine was the following: So, in order to have all four route options appear, you need all of the characters to have the same amount of points.
DMMD GAME SPRITES HOW TO
How to make all four routes available at the same time Choice 13: Hesitate to listen (Nothing) / Listen to Mink (+1 for Mink)ģ.Choice 12: Fight Koujaku’s enemies (+1 for Koujaku) / Approach Koujaku (Nothing).Choice 11: Search for Clear (Nothing) / Call Clear’s name (+1 for Clear).Choice 10: Go up to Noiz (+1 for Noiz) / Peek at what Noiz is doing (Nothing).Choice 9: Hurry inside (+1 for Mink) / Did you really hear me? (+1 for Clear).Choice 8: Call out to him (Nothing) / Be patient (+1 for Mink).Choice 7: Don’t listen to him (Nothing) / I have to bear with this (+1 for Mink).Choice 6: Call out to Koujaku (+1 for Koujaku) / Call out to Noiz (+1 for Noiz).Choice 5: Talk it out (+1 for Noiz) / No way (Nothing).Choice 4: I hear someone on the stairs (+1 for Koujaku) / I hear someone on the roof (+1 for Clear).Choice 3: Fight back (Nothing) / You brat! (+1 for Noiz).Choice 2: Why the umbrella? (+1 for Clear) / Are you a magician? (Nothing).Choice 1: Shake her off (Nothing) / Hesitate (+1 for Koujaku).Here is every choice in the game, along with how the two different answers affect which route you are given. At this rate, I am going to be automatically put on Clear’s route. As you can see, in the picture below, I currently have three points for Clear. They appear as coloured dots, next to the brain. Red is Koujaku’s, green is Noiz’s, pink is Mink’s and yellow is Clear’s. The number of points you have for each character can be found by opening up the menu. If two or more characters have the same amount of points, then you are given the choice of which route to take by ‘thinking of ’. Each choice has two possible answers, and each answer can earn you a point towards which character’s route you will end up on (once the common route is finished).Īt the end of the common route, the character with the most ‘points’ is the one whose route you’ll continue onto. The game starts on the common route, during which you are given thirteen different choices.

So I made a quick guide on how the routes are calculated, and how you can make all four routes available at the same time in the ‘thinking’ scene.ĭisclaimer: This walkthrough does not include Ren’s route nor the extra choices that appear once Ren’s route becomes available.įirst of all, how does the game calculate which route you are given? Well, the routes work on a kind of point system. I know there are several guides already which explain how to start up a character’s route, but most of them seem vague and misunderstand what choices actually affect which route you get.
